A Physically-Based Reflectance Model for Mammalian Fur Fibers

Rendering photo-realistic animal fur is of practical importance in many computer graphics applications. In the past, the visual appearance of specific fiber types have been studied, and various reflectance models have been proposed. These models, however, lack either physical accuracy or versatility to produce the wide range of specular and diffusive material properties observed on animal fur fibers in the wild. To uncover the cause of various reflectance phenomena in fur fibers, we make two-dimensional far-field reflectance profile measurements on fur fibers from nine mammalian species and a human hair. Based on the measurements, we reconstruct light paths for all the observed reflectance lobes and devise a physically-based reflectance model for arbitrary mammalian fur fibers.

In our model, a fur fiber is represented by two coaxial cylinder volumes, where an outer cylinder represents the biological observation of a cortex covered by multiple layers of cuticle scale, and an inner cylinder represents the scattering interior structure known as the medulla. By running Monte Carlo simulations, we validate that our model preserves high fidelity to actual animal fur and can simulate a large array of microscopic and macroscopic reflectance phenomena. Finally, we develop a practical, near-field shading approach, based on an analysis in scattering paths over the two-dimensional cross section of the coaxial cylinder model. For efficient rendering, we factor reflectance lobes into separated azimuthal and longituidinal profiles, and include a precomputed component for medulla scattering. We verify the accuracy of our approximation scheme, and show that our practical shading model fits the measurement data significantly better than any prior model, and is capable of capturing many characteristic visual features of real fur fibers.

paper | thesis

The Lighting-By-Guide System

I participated in improving the "Lighting-By-Guide System" of the Communications and Multimedia Lab, National Taiwan University. The system aims at alleviating the workloads of lighting artists in 3D computer animation production pipelines through developing an efficient, effective and automatic algorithm which approximates the lighting configuration in a scene from an artistic illustration of the anticipated render.

I was advised by Professor Yung-Yu Chuang on this research topic.

Electronic Coherence 2D Spectroscopy

I worked on developing a novel 2D electronic spectroscopy in order to probe electronic coherence and correlations in energy gap fluctuations of chemical systems at the Theoretical Chemistry Group, National Taiwan University. We modified the pulse sequence in 2D electronic spectroscopy and figured out ways to interpret the spectra. Feasibility of the proposed spectroscopy experiment was verified using numerical simulation of spectrum generation on a computer using a time-nonlocal quantum master equation approach.

I was advised by Professor Yuan-Chung Cheng on this research topic.