
Required Reading
Book Chapters
Papers
- Particle-Based Fluids
- Motion Graphs
- Quaternions
- A Survey of Facial Modeling and Animation Techniques
- Inverse Kinematics
Optional Reading
For an introduction to both computer graphics and OpenGL, we suggest:
3D Computer Graphics: A Mathematical Introduction with OpenGL, S. Buss
For a non-mathematical introduction to OpenGL:
OpenGL Programming Guide, Woo
For a good book on C++ software architecture:
Large Scale C++ Software Design, Lakos
An older computer graphics book, but one of very few that talks about animation:
Advanced Animation and Rendering Techniques, Watt & Watt