Tzu-Mao Litzli@ucsd.edu
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I am an assistant professor at the CSE department of UCSD, working with awesome people at the Center for Visual Computing. I combine classical visual computing algorithms and modern data-driven methods and design related programming languages and systems. I did a 2-year postdoc with Jonathan Ragan-Kelley at both MIT CSAIL and UC Berkeley. I did my Ph.D. in the computer graphics group at MIT CSAIL, advised by Frédo Durand. I received my B.S. and M.S. degrees in computer science and information engineering from National Taiwan University in 2011 and 2013, respectively, where I worked with Yung-Yu Chuang at the Communication and Multimedia Lab.
Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering
Wesley Chang*, Xuanda Yang*, Yash Belhe*, Ravi Ramamoorthi, Tzu-Mao Li *equal contribution SIGGRAPH Asia 2024 (conference-track full paper) edge-aware filtering helps optimization of spatially coherent signals (textures, volumes, meshes, etc) |
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BSDF importance sampling using a diffusion model
Ziyang Fu, Yash Belhe, Haolin Lu, Liwen Wu, Bing Xu, Tzu-Mao Li SIGGRAPH Asia 2024 (conference-track full paper) low-dimensional, deterministic diffusion models are useful for BSDF importance sampling! |
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Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
Peiyu Xu, Sai Bangaru, Tzu-Mao Li, Shuang Zhao SIGGRAPH Asia 2024 (conference-track full paper) MCMC methods with clever mutation strategies can scale better with geometric complexity in differentiable rendering |
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Enhancing Value Function Estimation through First-Order State-Action Dynamics in Offline Reinforcement Learning
Yun-Hsuan Lien, Ping-Chun Hsieh, Tzu-Mao Li, Yu-Shuen Wang International Conference on Machine Learning 2024 combining discrete and continuous time RL to expliot first-order information for fitting value functions in offline RL |
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Real-Time Path Guiding using Bounding Voxel Sampling
Haolin Lu, Wesley Chang, Trevor Hedstrom, Tzu-Mao Li ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024) a spatial data structure and sampling method for path guiding to efficiently reuse samples across pixels |
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Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks
Chuhao Chen, Yuze He, Tzu-Mao Li ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024) recurrent transformer blocks are more effective than pixel blending for denoising MLT rendering |
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Neural Geometry Fields for Meshes
Venkataram Sivaram, Ravi Ramamoorthi, Tzu-Mao Li SIGGRAPH 2024 (conference track full paper) representing meshes using patches and coordinate neural networks |
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Residual Path Integrals for Re-rendering
Bing Xu, Tzu-Mao Li, Iliyan Georgiev, Trevor Hedstrom, Ravi Ramamoorthi Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering 2024) Best Paper Award path space importance sampling strategies for rendering the difference between two frames |
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Distributions for Compositionally Differentiating Parametric Discontinuities
Jesse Michel, Kevin Mu, Xuanda Yang, Sai Preveen Bangaru, Elias Rojas Collins, Gilbert Bernstein, Jonathan Ragan-Kelley, Michael Carbin, Tzu-Mao Li Proceedings of the ACM on Programming Languages (OOPSLA 2024) a distribution theory formalism for differentiating parametric discontinuities in programs, and support of first-order functions with separate compilation |
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Importance Sampling BRDF Derivatives
Yash Belhe, Bing Xu, Sai Praveen Bangaru, Ravi Ramamoorthi, Tzu-Mao Li ACM Transactions on Graphics (will be presented at SIGGRAPH 2024) importance sampling real-valued functions by decomposing an integral into single-signed ones with overlapping supports |
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Differentiable Visual Computing for Inverse Problems and Machine Learning
Andrew Spielberg, Fangcheng Zhong, Konstantinos Rematas, Krishna Murthy Jatavallabhula, Cengiz Oztireli, Tzu-Mao Li, Derek Nowrouzezahrai Nature Machine Intelligence (2023) a survey article of differentiable graphics algorithms and their applications in machine learning |
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Inferring the Future by Imagining the Past
Kartik Chandra*, Tony Chen*, Tzu-Mao Li, Jonathan Ragan-Kelley, Josh Tenenbaum *equal contribution Neural Information Processing Systems 2023 (Spotlight) using a bidirectional path tracing like algorithm to infer the goal of an agent from its current state |
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Discontinuity-Aware 2D Neural Fields
Yash Belhe, Michaél Gharbi, Matthew Fisher, Iliyan Georgiev, Ravi Ramamoorthi, Tzu-Mao Li ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023) a hybrid mesh-neural-network 2D representation that preserves discontinuities when zoomed in |
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SLANG.D: Fast, Modular and Differentiable Shader Programming
Sai Bangaru, Lifan Wu, Tzu-Mao Li, Jacob Munkberg, Gilbert Bernstein, Jonathan Ragan-Kelley, Frédo Durand, Aaron Lefohn, Yong He ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023) Slang meets automatic differentiation |
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Warped-Area Reparameterization of Differential Path Integrals
Peiyu Xu, Sai Bangaru, Tzu-Mao Li, Shuang Zhao ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023) Best Paper Award warped area sampling in path space with material-form reparameterization |
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FIPT: Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation
Liwen Wu*, Rui Zhu*, Mustafa Yaldiz, Yinhao Zhu, Hong Cai, Janarbek Matai, Fatih Porikli, Tzu-Mao Li, Manmohan Chandraker, Ravi Ramamoorthi *equal contribution International Conference on Computer Vision 2023 (oral presentation) irradiance and radiance caching for speeding up and robustifying inverse path tracing, with an emitter estimation heuristic |
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Parameter-space ReSTIR for Differentiable and Inverse Rendering
Wesley Chang, Venkataram Sivaram, Derek Nowrouzezahrai, Toshiya Hachisuka, Ravi Ramamoorthi, and Tzu-Mao Li SIGGRAPH 2023 (conference track full paper) making sampling in inverse rendering faster by reusing information in gradient-based optimization |
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Acting as Inverse Inverse Planning /
Storytelling as Inverse Inverse Planning
Kartik Chandra, Tzu-Mao Li, Joshua Tenenbaum, Jonathan Ragan-Kelley SIGGRAPH 2023 (conference track full paper) / Proceedings of the 45th Annual Conference of the Cognitive Science Society (CogSci 2023) (There are two versions of this paper. The first paper is written for graphics audience, and the second one is written for cognitive science audience.)
automatically synthesizing stories as animation sequences by optimizing Theory of Mind models
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Physical Cyclic Animations
Shiyang Jia, Stephanie Wang, Tzu-Mao Li, Albert Chern Proceedings of the ACM on Computer Graphics and Interactive Techniques (SCA 2023) simulating physics in a periodic time domain |
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Neural Free-Viewpoint Relighting for Glossy Indirect Illumination
Nithin Raghavan*, Yan Xiao*, Kai-En Lin, Tiancheng Sun, Sai Bi, Zexiang Xu, Tzu-Mao Li, Ravi Ramamoorthi *equal contribution Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering 2023) hybrid neural wavelet precomputed radiance transfer |
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Differentiable Visual Computing: Challenges and Opportunities
Tzu-Mao Li IEEE Computer Graphics and Applications: Dissertation Impact, 2022 summary of the visions of my PhD thesis. |
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Differentiable Rendering of Neural SDFs through Reparameterization
Sai Praveen Bangaru, Michaél Gharbi, Tzu-Mao Li, Fujun Luan, Kalyan Sunkavalli, Miloš Hašan, Sai Bi, Zexiang Xu, Gilbert Bernstein, Frédo Durand SIGGRAPH Asia 2022 (conference track full paper) unbiased differentiable SDF rendering. concurrent with Vicini et al.'s work. some extra memory saving tricks are introduced. |
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Designing Perceptual Puzzles by Differentiating Probabilistic Programs
Kartik Chandra, Tzu-Mao Li, Joshua Tenenbaum, Jonathan Ragan-Kelley SIGGRAPH 2022 (conference track full paper) synthesizing optical illusion by differentiating through Bayesian vision models |
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Searching for Fast Demosaicking Algorithms
Karima Ma, Michael Gharbi, Andrew Adams, Shoaib Kamil, Tzu-Mao Li, Connelly Barnes, Jonathan Ragan-Kelley ACM Transaction on Graphics (Presented at SIGGRAPH 2022) systematically exploring the Pareto frontier of efficient and high-quality data-driven image processing algorithms |
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Efficient Automatic Scheduling of Imaging and Vision Pipelines for the GPU
Luke Anderson, Andrew Adams, Karima Ma, Tzu-Mao Li, Tian Jin, Jonathan Ragan-Kelley Proceedings of the ACM on Programming Languages (OOPSLA 2021) a scalable and data-driven Halide autoscheduler that can process large pipelines and output GPU schedules |
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Learning to Cluster for Rendering with Many Lights
Yu-Chen Wang, Yu-Ting Wu, Tzu-Mao Li, Yung-Yu Chuang ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021) adapting both the clustering and sampling distribution in lightcuts rendering using a data-driven method built on reinforcement lightcuts learning |
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Multi-Resolution Shared Representative Filtering for Real-Time Depth Completion
Yu-Ting Wu, Tzu-Mao Li, I-Chao Shen, Hong-Shiang Lin, Yung-Yu Chuang High-Performance Graphics (HPG) 2021 fast sampling-based cross bilateral filtering for depth completion with large missing regions |
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Systematically Differentiating Parametric Discontinuities
Sai Praveen Bangaru*, Jesse Michel*, Kevin Mu, Gilbert Bernstein, Tzu-Mao Li, Jonathan Ragan-Kelley *equal contribution ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021) a programming language perspective on the automatic differention of integrals with discontinuous integrands, and its applications in physics and rendering |
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Unbiased Warped-Area Sampling for Differentiable Rendering
Sai Praveen Bangaru, Tzu-Mao Li, Frédo Durand ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) solving the differentiable rendering boundary integral with standard area sampling in an unbiased way using divergence theorem |
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Differentiable Vector Graphics Rasterization for Editing and Learning
Tzu-Mao Li, Michal Lukáč, Michaël Gharbi, Jonathan Ragan-Kelley ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) design choices and applications of differentiable vector graphics rasterization |
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Physics-Based Differentiable Rendering: A Comprehensive Introduction
Shuang Zhao, Wenzel Jakob, Tzu-Mao Li SIGGRAPH 2020 Course our differentiable rendering tutorial! |
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DiffTaichi: Differentiable Programming for Physical Simulation
Yuanming Hu, Luke Anderson, Tzu-Mao Li, Qi Sun, Nathan Carr, Jonathan Ragan-Kelley, Frédo Durand International Conference on Learning Representation (ICLR) 2020 automatic differentiated Taichi and applications in model-based reinforcement learning |
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Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures
Yuanming Hu, Tzu-Mao Li, Luke Anderson, Jonathan Ragan-Kelley, Frédo Durand ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2019) a data-oriented compiler that decouples hierarchical sparse data structures design from computation |
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Learning to Optimize Halide with Tree Search and Random Programs
Andrew Adams, Karima Ma, Luke Anderson, Riyadh Baghdadi, Tzu-Mao Li, Michaël Gharbi, Benoit Steiner, Steven Johnson, Kayvon Fatahalian, Frédo Durand, Jonathan Ragan-Kelley ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) first Halide autoscheduler that produces faster code comparing to human experts on average |
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Sample-based Monte Carlo Denoising using a Kernel-Splatting Network
Michaël Gharbi, Tzu-Mao Li, Miika Aittala, Jaakko Lehtinen, Frédo Durand ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019). permutation invariant mapping from Monte Carlo samples to an image through splatting |
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Differentiable Visual Computing [slides (Keynote)] [slides (Powerpoint)]
Tzu-Mao Li MIT PhD Dissertation ACM SIGGRAPH 2020 Outstanding Doctoral Dissertation Award (announcement) a coherent view of my PhD research, with some new discussions regarding previous work, and some background reviews |
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Inverse Path Tracing for Joint Material and Lighting Estimation
Dejan Azinović, Tzu-Mao Li, Anton Kaplanyan, Matthias Nießner Conference on Computer Vision and Pattern Recognition (CVPR), 2019 (oral presentation) applying differentiable rendering for material and lighting reconstruction |
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Differentiable Monte Carlo Ray Tracing through Edge Sampling
Tzu-Mao Li, Miika Aittala, Frédo Durand, Jaakko Lehtinen ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2018) computing gradients of the light transport equation through an explicit sampling of Dirac delta functions on triangle edges |
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Differentiable Programming for Image Processing and Deep Learning in Halide
Tzu-Mao Li, Michaël Gharbi, Andrew Adams, Frédo Durand, Jonathan Ragan-Kelley ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) Halide meets automatic differentiation, and a new way to think about data-driven image processing |
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Aether: An Embedded Domain Specific Sampling Language for Monte Carlo Rendering
Luke Anderson, Tzu-Mao Li, Jaakko Lehtinen, Frédo Durand ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) a programming language for Monte Carlo rendering that automatically computes the probability density of a light path sample |
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Anisotropic Gaussian Mutations for Metropolis Light Transport through Hessian-Hamiltonian Dynamics
Tzu-Mao Li, Jaakko Lehtinen, Ravi Ramamoorthi, Wenzel Jakob, Frédo Durand ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2015) a Metropolis light transport algorithm that makes use of automatically differentiated Hessian matrix of light path contribution |
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Dual-Matrix Sampling for Scalable Translucent Material Rendering
Yu-Ting Wu, Tzu-Mao Li, Yu-Hsun Lin, and Yung-Yu Chuang IEEE Transactions on Visualization and Computer Graphics (TVCG), 2015 subsurface scattering with many-lights using matrix sampling |
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SURE-based Optimization for Adaptive Sampling and Reconstruction
Tzu-Mao Li, Yu-Ting Wu, Yung-Yu Chuang ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2012) Stein's unbiased risk estimator for sampling and denoising in Monte Carlo rendering |
Score Matching, SURE, and Tweedie’s formula
A random short note about the connection between score matching (aka diffusion models), Stein's unbiased risk estimate (SURE), and Tweedie's formula. Not a new observation but I thought it's nice to explicitly write it down. |
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lajolla
An educational renderer for UCSD CSE 272 |
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Deriving Radiative Backpropagation using the Recursive Form of Path Tracing
A short note about the paper "Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering". I show that you can derive a similar algorithm using traditional automatic differentiation. |
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diffvg
A differentiable vector graphics rasterizer with PyTorch and Tensorflow interfaces. |
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redner
A differentiable Monte Carlo ray tracer with PyTorch and Tensorflow interfaces. |
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Graphics bibtex
A mega bibtex file containing many graphics-related literatures. |
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Joint Stein’s Unbiased Risk Estimation for Adaptive Sampling and Reconstruction
A short note on a generalized formulation of our SURE-based rendering method. |
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dpt
My prototypical renderer. |
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smallgdpt
Gradient-Domain Path Tracing in ~450 lines. |