CSE 87D
Winter 2006
Stories, Computers and Semiotics
Notice
This class is cancelled for 2006.
Synopsis
Computer mediated stories are vital to many current media, and will be
more so in future media, e.g., video games, movies, and poems with
interactive storylines and music that adapt when read/heard. Techniques
for creating works in such media include semiotics, metaphor, blending and
narratology.
There are no prerequesites, but CSE 9, 10 or 11, and the ability to read
basic works in the humanities will be very helpful.
Notices
The course website is under construction, so that some information is
missing, other information is incomplete or incorrect, and all information is
subject to change.
Please check this website frequently; important notices will be posted
near the top of the homepage, and readings and homework will be posted on
their respective webpages, not given in class. You should reload pages
frequently, because I may be editing the same page you are reading! All
webpages are subject to updates.
Please read the Integrity of
Scholarship Agreement, by Scott Baden, and UCSD's official policies on
Plagiarism; see also the
most recent amended policy (sorry, it's in MS Word). You are
expected to abide by these rules; failure to do so can have very serious
consequences.
Meetings
- Wednesday 10:00-10:50 am, EBU3B 3109
- Section ID 556409
Required Books
- Understanding Comics, Scott McCloud (Harper, 1993). ISBN
0-06-097625-X.
- Introduction to Barthes, Mireille Ribiere (Hodder & Stoughton,
2002). ISBN 0-340-84499-X.
- CSE 87D Reader.
The first two are available in the Price Center bookstore, and should be
on reserve at the Science and Engineering Library; the third will be handed
out piece by piece in class.
Other Information
Grades will be based on your class participation and your final paper, which
should be at least 3 pages. Group projects are allowed, but then the number
of pages should be a least 3 times the number of participants. Here are the
guidelines for writing papers. Volunteers will be
requested for oral presentations at the last class meeting.
Recommended Books
- The Game Design Reader: A Rules of Play Anthology, edited by
Katie Salen and Eric Zimmerman (MIT, 2006`).
- New Media Reader, Noah Wardrip-Fruin and Nick Montfort (MIT, 2003).
- Remediation: Understanding New Media, David Bolter and Richard
Grusin (MIT, 2000).
- Life Stories, Charlotte Linde (Oxford, 1993).
- Hamlet on the Holodeck, Janet H. Murray (Free Press, 1997).
- Cybertext: Perspectives on Ergodic Literature, Espen J. Aarseth
(Johns Hopkins, 1997).
- Inside Electronic Game Design, Arnie Katz with Laurie Yates (Prima
Lifestyles, 1995).
- The Literary Mind, Mark Turner (Oxford, 1998).
- The Uses of Literature, Italo Calvino (Harcourt Brace, 1986).
- Mythologies, Roland Barthes (Noonday, 1973).
- More than Cool Reason, George Lakoff and Mark Turner (Chicago,
1989).
- Narrative Intelligence, edited by Michael Mateas and Phoebe Sengers
(Benjamins, 2003).
- Stars in My Pocket Like Grains of Sand, Samuel R. Delany (Bantam,
1985).
- Hotline Healers: An Almost Browne Novel, Gerald Vizenor (Weslyan,
1995).
- afternoon, a story, Michael Joyce (Eastgate Systems, 1987).
- Snow Crash, Neal Stephenson (Bantam, 2000).
- Nova Express, William S. Burroughs (Granada, 1966).
- The Soft Machine, William S. Burroughs (Grove Press, 1992).
- Sociolinguistic Patterns, William Labov (Pennsylvania, 1972).
- The Social Life of Information, John Seely Brown and Paul
Duguid (Harvard Business School, 2000).
- A Gift of Fire, Sara Baase (Prentice Hall, 2003, second
edition). This is oriented towards law.
- Sorting Things Out, Geoffrey Bowker and Susan Leigh Star (MIT,
1999).
- Moral Imagination: Implications of Cognitive Science for Ethics,
Mark Johnson (Chicago, 1994).
- High Wired, edited by Cynthia Haynes and Jan Rune Holvevik
(Michigan, 1998).
- The Cultures of Computing, edited by Susan Leigh Star (Blackwell,
1995).
- Computers, Minds and Conduct, Graham Button, Jeff Coulter, John Lee
and Wes Sharrock (Polity 1995).
- Aramis, or the Love of Technology, Bruno Latour (Harvard, 1996).
- Consilience, Edward O. Wilson (Vintage, 1998).
- Computation and Human Experience, Philip Agre (Cambridge, 1997).
We will not use recommended books much in class, but some of you might
want use them to go deeper into the material of this seminar.
Other Resources
- Eastgate Systems, a supplier of
hypertexts and hypertext technology.
- Homepage of Phil Agre
at UCLA contains many interesting publications on media, economics, the
internet, etc., a good bibliography, and some good links.
To my courses homepage
Maintained by Joseph Goguen
© 2004-2006 Joseph Goguen, all rights reserved
Last modified: Wed Jan 18 10:34:19 PST 2006