Announcements
- 03/01/2019 - Project 5 has been posted, and is due on Thursday, Mar 14th.
- 02/16/2019 - Project 4 has been posted, and is due on Thursday, Feb 28th.
- 02/05/2019 - Midterm is scheduled on 02/07 (Thursday)
- 02/05/2019 - There is no lecture on 02/05 (Tuesday)
- 02/01/2019 - Project 3 has been posted, and is due on Thursday, Feb 14th.
- 01/18/2019 - Project 2 has been posted, and is due on Thursday, Jan 31st.
- 01/11/2019 - Moving my office hours to Monday 5-7pm CSE basement for this week. Office hours will be held on regular timings from next week onwards.
- 01/10/2019 - Project 1 has been posted, and is due on Wednesday, Jan 17th.
Summary
This advanced graphics class focuses on the programming techniques involved in computer animation. Algorithms and approaches for both character animation and physically based animation will be covered. Particular subjects may include skeletons, skinning, keyframing, facial animation, inverse kinematics, locomotion, motion capture, video game animation, particle systems, rigid bodies, clothing, hair, and other techniques. A good understanding of linear algebra and computer graphics is essential and CSE167 or approval from the instructor is required.