
Announcements
- 05.20.2016 - Project 5 has been posted, and is due on Wednesday, June 01st.
- 05.05.2016 - Project 4 has been posted, and is due on Wednesday, May 18th.
- 04.20.2016 - Project 3 has been posted, and is due on Wednesday, May 04th.
- 04.06.2016 - Project 2 has been posted, and is due on Wednesday, April 20th.
- 03.30.2016 - Project 1 has been posted, and is due on Wednesday, April 06th.
- 03.28.2016 - The first lecture is today at 5pm in PCYNH 121.
Summary
This advanced graphics class focuses on the programming techniques involved in computer animation. Algorithms and approaches for both character animation and physically based animation will be covered. Particular subjects may include skeletons, skinning, keyframing, facial animation, inverse kinematics, locomotion, motion capture, video game animation, particle systems, rigid bodies, clothing, hair, and other techniques. A good understanding of linear algebra and computer graphics is essential and CSE167 or approval from the instructor is required.