 |
|  |
 |
 |  |  |
 |
Nachos Project 1: Threads
Informal Design Document Due: Friday, April 25, at 23:59 PDT
Project Code Due: Thursday, May 1Friday, May 2,
at 23:59 PDT
Stock Nachos has an incomplete thread system. In this assignment,
your job is to complete it, and then use it to solve several
synchronization problems.
The first step is to read and understand the partial thread system we have
written for you. This thread system implements thread fork,
thread completion, and semaphores for synchronization. It also provides locks
and condition variables built on top of semaphores.
After installing the Nachos distribution, run the program nachos
(in the proj1 subdirectory) for a simple test of our code. This causes the
methods of nachos.threads.ThreadedKernel to be called in the order
listed in threads/ThreadedKernel.java:
- The ThreadedKernel constructor is invoked to create the Nachos
kernel.
- This kernel is initialized with initialize().
- This kernel is tested with selfTest().
- This kernel is finally "run" with run(). For now, run()
does nothing, since our kernel is not yet able to run user programs.
Trace the execution path (by hand) for the simple test cases we provide.
When you trace the execution path, it is helpful
to keep track of the state of each thread and which procedures
are on each thread's execution stack. You will notice that when
one thread calls TCB.contextSwitch(), that thread
stops executing, and another thread starts running.
The first thing the new thread does is to return from
TCB.contextSwitch(). We realize this comment will
seem cryptic to you at this point, but you will understand
threads once you understand why the TCB.contextSwitch()
that gets called is different from the TCB.contextSwitch()
that returns.
Properly synchronized code should work no matter what order the
scheduler chooses to run the threads on the ready list. In other
words, we should be able to put a call to KThread.yield()
(causing the scheduler to choose another thread to run) anywhere in your code
where interrupts are enabled, and your code should still be correct.
You will be asked to write properly synchronized code
as part of the later assignments, so understanding how to do this is
crucial to being able to do the project.
To aid you in this, code linked in with Nachos will cause
KThread.yield() to be called on your
behalf in a repeatable (but sometimes unpredictable) way. Nachos code is
repeatable in that if you call it repeatedly with the same
arguments, it will do exactly the same thing each time.
However, if you invoke "nachos -s <some-long-value>",
with a different number each time,
calls to KThread.yield() will be inserted at
different places in the code.
You are encouraged to add new classes to your solution as you see fit; the
code we provide you is not a complete skeleton for the project.
Also, there should be no busy-waiting in any
of your solutions to this assignment.
Your project code will be automatically graded. There are two reasons
for this:
- An autograder can test your code a lot more thoroughly than a TA can,
yielding more fair results.
- An autograder can test your code a lot faster than a TA can.
Of course, there is a downside. Everything that will be tested needs to have a
standard interface that the autograder can use, leaving slightly less room for
you to be creative. Your code must strictly follow these interfaces (the
documented *Interface classes).
We may possibly have a sanity check autograder for you this quarter. Maybe.
Since your submissions will be processed by a program, there are some very
important things you must do, as well as things you must not do.
For all of the projects in this class...
- Do not modify Makefile, except to add source files.
We will be using our own Makefile. (javac automatically finds
source files to compile, so we don't need you to submit Makefile).
- Only modify nachos.conf according to the project
specifications. We will also being using our own nachos.conf
file. Do not rely on any additional keys being in this file.
- Do not modify any classes in the nachos.machine package,
the nachos.ag package, or the nachos.security package.
- Do not add any new packages to your project.
All the classes you submit must reside in the packages we provide.
- Do not modify the API for methods that the autograder uses. This is
enforced every time you run Nachos by Machine.checkUserClasses().
If an assertion fails there, you'll know you've modified an interface that
needs to stay the way it was given to you.
- Do not directly use Java threads (the java.lang.Thread
class). The Nachos security manager will not permit it. All the threads you
use should be managed by TCB objects (see the documentation for
nachos.machine.TCB).
- Do not use the synchronized keyword in any of your code. We
will grep for it and reject any submission that contains it.
- Do not directly use Java File objects (in the
java.io package). In later projects, when we start dealing with files,
you will use a Nachos file system layer.
When you want to add source files to your project, simply add entries to your
Makefile.
In this project,
- The only package that we will really look at is nachos.threads, so don't add
any source files to any other package.
- The autograder will not call ThreadedKernel.selfTest()
or ThreadedKernel.run(). If there is any kernel initialization you
need to do, you should finish it before
ThreadedKernel.initialize() returns.
- There are some mandatory autograder calls in the KThread code.
Leave them as they are.
Informal Design Document Submission:
Send these via email to cs120s1@ieng6.ucsd.edu. Only send one per group.
Code Submission:
See submission instructions as written in our Subversion tutorial
Tasks:
-
(5%) Implement KThread.join(). Note that another thread
does not have to call join(), but if it is called, it must be
called only once. The result of calling
join() a second time on the same thread is undefined, even if
the second caller is a different thread than the first caller.
A thread must finish executing normally whether or not it is joined.
-
(5%) Implement condition variables directly, by using
interrupt enable and disable to provide atomicity.
We have provided a sample implementation that uses
semaphores; your job is to provide an equivalent implementation
without directly using semaphores (you may of course still use locks, even
though they indirectly use semaphores). Once you are done, you will
have two alternative implementations that provide the exact same
functionality. Your second implementation of condition variables
must reside in class nachos.threads.Condition2.
-
(25%) Implement synchronous send and receive of one word
messages (also known as Ada-style rendezvous), using
condition variables (don't use semaphores!). Implement
the Communicator class with operations,
void speak(int word) and int listen().
speak() atomically waits until listen() is called on the same
Communicator object, and then transfers the word over to listen().
Once the transfer is made, both can return.
Similarly, listen() waits until speak() is called,
at which point the transfer is made, and both can return
(listen() returns the word).
Your solution should work even if there are multiple speakers and
listeners for the same Communicator
(note: this is equivalent to a zero-length bounded buffer;
since the buffer has no room, the producer and consumer
must interact directly, requiring that they wait for one another).
Each communicator should only use exactly one lock. If you're using
more than one lock, you're making things too complicated.
-
(35%) Implement priority scheduling in Nachos by completing the
PriorityScheduler class. Priority scheduling is a key building block
in real-time systems. Note that in order to use your priority
scheduler, you will need to change a line in nachos.conf that
specifies the scheduler class to use. The ThreadedKernel.scheduler
key is initially equal to nachos.threads.RoundRobinScheduler. You
need to change this to nachos.threads.PriorityScheduler when you're
ready to run Nachos with priority scheduling.
Note that all scheduler classes extend the abstract class
nachos.threads.Scheduler. You must implement the methods
getPriority(), getEffectivePriority(), and
setPriority(). You may optionally also implement
increasePriority() and decreasePriority() (these are not
required). In choosing which thread to dequeue, the scheduler should always
choose a thread of the highest effective priority. If multiple threads
with the same highest priority are waiting, the scheduler should choose
the one that has been waiting in the queue the longest.
An issue with priority scheduling is priority inversion. If a high
priority thread needs to wait for a low priority thread (for instance, for a
lock held by a low priority thread), and another high priority thread is on the
ready list, then the high priority thread will never get the CPU because the
low priority thread will not get any CPU time. A partial fix for this problem
is to have the waiting thread donate its priority to the low priority
thread while it is holding the lock.
Priority donation for join() is extra credit. However, if you use the proper data structures, you will get this for free. Hint hint...
Implement the priority scheduler so that it donates priority, where possible.
Be sure to implement Scheduler.getEffectivePriority(), which returns
the priority of a thread after taking into account all the donations it is
receiving.
Note that while solving the priority donation problem, you will find a
point where you can easily calculate the effective priority for a
thread, but this calculation takes a long time. To receive full credit, you need to speed this up by
caching the effective priority and only recalculating a thread's
effective priority when it is possible for it to change.
It is important that you do not break the abstraction barriers while
doing this part -- the Lock class does not need to be modified.
Priority donation should be accomplished by creating a subclass of
ThreadQueue that will accomplish priority donation when used with the
existing Lock class, and still work correctly when used with the
existing Semaphore and Condition classes.
- (30%) Now that you have all of these synchronization devices,
use them to solve this problem. You will find condition variables to be
the most useful synchronization method for this problem.
A number of Hawaiian adults and children are trying to get from Oahu
to Molokai. Unfortunately, they have only one boat which can carry
maximally two children or one adult (but not one child and one
adult). The boat can be rowed back to Oahu, but it requires a pilot to
do so.
Arrange a solution to transfer everyone from Oahu to Molokai. You
may assume that there are at least two children.
The method Boat.begin() should fork off a thread for each child or
adult. Your mechanism cannot rely on knowing how many children or
adults are present beforehand, although you are free to attempt to
determine this among the threads (i.e. you can't pass the values to
your threads, but you are free to have each thread increment a shared
variable, if you wish).
To show that the trip is properly synchronized, make calls to the
appropriate BoatGrader methods every time someone crosses the
channel. When a child pilots the boat from Oahu to Molokai, call
ChildRowToMolokai. When a child rides as a passenger from Oahu to
Molokai, call ChildRideToMolokai. Make sure that when a boat with two
people on it crosses, the pilot calls the ...RowTo... method before the
passenger calls the ...RideTo... method.
Your solution must have no busy waiting, and it must eventually end.
Note that it is not necessary to terminate all the threads -- you can
leave them blocked waiting for a condition variable. The threads representing
the adults and children cannot have access to the numbers of threads
that were created, but you will probably need to use these number in
begin() in order to determine when all the adults and children are across
and you can return.
The idea behind this task is to use independent threads to solve
a problem. You are to program the logic that a child or an adult
would follow if that person were in this situation. For example,
it is reasonable to allow a person to see how many children
or adults are on the same island they are on. A person could see
whether the boat is at their island. A person can know which island
they are on. All of this information may be stored with each
individual thread or in shared variables. So a counter that holds
the number of children on Oahu would be allowed, so long as only
threads that represent people on Oahu could access it.
What is not allowed is a thread which executes a "top-down"
strategy for the simulation. For example, you may not create
threads for children and adults, then have a controller thread
simply send commands to them through communicators. The threads
must act as if they were individuals.
Information which is not possible in the real world is also not
allowed. For example, a child on Molokai cannot magically see
all of the people on Oahu. That child may remember the number
of people that he or she has seen leaving, but the child may
not view people on Oahu as if it were there. (Assume that the
people do not have any technology other than a boat!)
You will reach a point in your simulation where the adult and
child threads believe that everyone is across on Molokai. At this point,
you are allowed to do one-way communication from the threads to begin() in
order to inform it that the simulation may be over. It may be possible,
however, that your adult and child threads are incorrect. Your
simulation must handle this case without requiring explict or implict
communication from begin() to the threads.
 |  |
 | back to top ^
 |
 |
|  |