CSE 216: Fall 2024


Instructor:

  Imani Munyaka (drmunyaka at ucsd dot edu)
  Office hours: Virtual on Tuesday @ 10am -11am

TAs:

  Mya Bolds mbolds@ucsd.edu Office Hours: TBA

Tutors:

  Not Applicable to this course

Lectures:

  Tuesday/Thursday 2:00pm-3:20pm In-person & Online when announced

Discussion:

  Not Applicable to this course

Class Resources:
Grading:

 10%: Attendance
  30%: Paper commentaries
  15%: Co-leading one class discussion
  45%: Research Project


Course Overview

This course is a broad graduate-level introduction to interaction design research. The course begins with seminal work on interactive systems, and moves through current and future research areas in interaction techniques and the design, prototyping, and evaluation of user interfaces. Topics include social computing, crowdsourcing, software tools, design and evaluation methods, ubiquitous and context-aware computing, tangible interfaces, and mobile interfaces.



Tentative Schedule

Week Date Topic Readings Assignments Discussants
0 9/24
9/26 Foundations The Computer for the 21st Century, Mark Weiser, Scientific American, September 1991, pp. 94 - 104. Find team mates Slides
1 10/1 Research
  •  The Science of Design, Herbert A. Simon in The Sciences of the Artificial, 1969, pp. 128-159.
  •   Pasteur's Quadrant, Ch. 3, Stokes D.E., pp 58-89
Discussion lead - Prof. Munyaka Slides
10/3 Design Process
  •  Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Efficacy Dow S.P, Glassco A., Kass J., Schwarz M., Schwartz D., Klemmer, S. Transactions on Computer-Human Interaction, 11(4), 2010.
  •  Design-oriented human-computer interaction. Fallman, D. CHI 2003.
  •  State of Design: How Design Education Must Change. Don Norman and Scott Klemmer LinkedIn 2014
.
Reading Notes, Brainstorm Tuan T., Jacob L., Andy M. Slides
2 10/8 Experiments (Zoom) Reading Notes Julian S. - Slides
10/10 Studying Behavior/attention
  •  SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation
  •  Message in a Bottle: Investigating Bioart Installations as a Transdisciplinary Means of Community Engagement
  •  Multimedia-Enabled 911: Exploring 911 Callers’ Experience of Call Taker Controlled Video Calling in Simulated Emergencies
Reading Notes, Brainstorm 2 + Teams Alexis Y., Henry L., Brandon L. - Slides
3 10/15 input models
  •  Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input
  •  User Technology: From Pointing to Pondering. Stuart K. Card and Thomas P. Moran. ACM conference on the history of personal workstations 1986.
  •  The Word-Gesture Keyboard: Reimagining Keyboard Interaction. Shumin Zhai and Per Ola Kristensson Communications of the ACM 2012.
Reading Notes Tyden R., Mokshita G., Kayla H. - Slides
10/17 tools/design tools
  •  From Concept to Community: Unpacking the Work of Designing Educational and Activist Toolkits
  •  Design Patterns for Data-Driven News Articles
  •  Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges.
Reading Notes, Abstract Draft Jason A., Qingyang Y., Eric X. - Slides
4 10/22 ubiquitus computing
  •  Yesterday's tomorrows: notes on ubiquitous computing's dominant vision, Genevieve Bell and Paul Dourish in Personal and ubiquitous computing, 2007
  •  Skinput: Appropriating the Body as an Input Surface, Chris Harrison, Desney Tan, and Dan Morris. CHI 2010.
  • Supporting Ethnographic Studies of Ubiquitous Computing in the Wild, Andy Crabtree, Steve Benford, Chris Greenhalgh, Paul Tennent, Matthew Chalmers, Barry Brown, DIS 06
Reading Notes Hesper Y., Yiteng Z. - Slides
10/24 Visualizations
  • Do You See What I See? A Qualitative Study Eliciting High-Level Visualization Comprehension
  • Techniques for Flexible Responsive Visualization Design, Jane Hoffswell, Wilmot Li, and Zhicheng Liu CHI2020.
  • Using Vision to Think in Information Visualization (Ch. 1), Stuart K. Card, Jock D. Mackinlay, Ben Shneiderman
Reading Notes Qisen Y., Michael P. - Slides
5 10/29 Voting
  •  Can Voters Detect Malicious Manipulation of Ballot Marking Devices?
  •  Investigating Voter Perceptions of Printed Physical Audit Trails for Online Voting
  •  Making Voting Accessible: Designing Digital Ballot Marking for People with Low Literacy and Mild Cognitive Disabilities
Reading Notes Yunyi H., Zoe Q., Liangchun M. - Slides
10/31 critical analysis
  •   A Critical Analysis of the Prevalence of Technology-Facilitated Abuse in US College Students
  •  Are Robots Ready to Deliver Autism Inclusion?: A Critical Review
  • A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
Reading Notes Don L., TN, Rachel L. - Slides
6 11/5 No Class/ Project Working Day Writing a successful CHI paper, Lisa Anthony, PhD - Slides
11/7 accessibility
  • Ability-Based Design: Concept, Principles and Examples. Jacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Susumu Harada, and Jon Froehlich ACM Trans. Access. Comput., 3:9:1-9:27, April 2011.
  • Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication
  •  CommunityCrit: Inviting the Public to Improve and Evaluate Urban Design Ideas through Micro-Activities
Reading Notes, Abstract Revision Nicholas R., Shreyas K., Nishanth C. Slides
7 11/12 social computing
  •  (Re)Capturing the Spirit of Ramadan: Techno-spiritual Practices in the Time of COVID-19 -Nadia Caidi, Cansu Ekmekcioglu, Rojin Jamali, and Priyank Chandra
  • Labeling images with a computer game
  • Using social psychology to motivate contributions to online communities
Reading Notes Abeer A., Ross D., Ani C.Slides
11/14 Design as a method
  •  Counting Up: Designing Agonistic Data Collection in the Court Room
  •  “Shotitwo First!”: Unraveling Global South Women’s Challenges in Public Transport to Inform Autonomous Vehicle Design
  •  Co-designing Inclusive and Empowering Videoconferencing Technologies with People Who Stutter
  • Example-Centric Programming: Integrating Web Search into the Development Environment
Reading Notes Ethan L., Cheng G., Brian L., Yang Q.
8 11/19 Human-Centered AI
  • Large-scale Text-to-Image Generation Models for Visual Artists’ Creative Works
  • ""An Ideal Human"": Expectations of AI Teammates in Human-AI Teaming
  • Decision Making Strategies and Team Efficacy in Human-AI Teams
Reading Notes Ayla K., Anahita S., Harrison K.
11/21 LLMs
  • Language of Zelda: Facilitating Language Learning Practices Using ChatGPT
  • From Text to Self: Users’ Perception of AIMC Tools on Interpersonal Communication and Self
  • Accelerating human–computer interaction through convergent conditions for LLM explanation
  • Generating personas using LLMs and assessing their viability
Reading Notes Yuan T., Nilesh P., Yue P., Ye L
9 11/26 Simulating people (Zoom)
  • Generative Agents: Interactive Simulacra of Human Behavior
  • Simulating the Human in HCD with ChatGPT: Redesigning Interaction Design with AI
  • What simulation can do for HCI research
  • Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions
Reading Notes Joshua K., Ainaz E., Taggert S., Isabella L.
11/28 -NO CLASS -
10 12/3 presentation
12/5 presentation
Finals 12/10 Paper Due
12/12

Assignments

Students can expect to receive graded work seven days after it is due.

Ensuring consistency

We know you work hard, and want you to receive the grade you earned. Occasionally, grading mistakes happen, and it's important to us to correct them. If you believe your assignment score does not match the rubric, submit a regrade request on Piazza within 7 days of receiving your score. List the score that you think is most accurate for each rubric item, and explain why that score is more accurate than the one you received. Scott will regrade the entire assignment to ensure quality; this revised grade will be your final score. Make sure the staff have access to all materials needed. In the interest of assessing all student work equally and transparently, we will not respond to oral requests or vague wishes for a different grade.

Human Subjects Certification

5 pts Extra Credit

In order to ever submit your work to a conference or journal, you need IRB approval prior to gathering any human subjects data. The UCSD IRB approves most HCI research as exempt. Exempt approval is a quick and lightweight processs.

To be certified as a researcher that can submit IRB, the first step is to pass the training tutorial. This is really useful information, and because we strongly encourage you to get certified even if you don't plan to publish your work, we'll provide extra credit to any students who send us their certitication for completing the Social & Behavioral Research - Basic/Refresher course. This UCSD IRB page describes how to do so.
The training modules are linked from the CITI site.


Course Policy

If you have an unforeseen long-term emergency that affects all of your classes (hospitalized, death of immediate family member etc.), please reach out to us and the student affairs office to coordinate alternate arrangements.

By taking this course, you implicitly agree to abide by the UCSD policies on Integrity of Scholarship and Student Conduct. See the Academic Integrity Support for Remote Learning. University rules on integrity of scholarship and code of conduct are taken seriously and will be enforced.


Additional Resources

No textbook is required, but if you would like additional resources the following may be useful: