Bring 3D Visual Magic to Everyone with Deep Learning

I am a Ph.D. student in Computer Science, University of California San Diego. I received my B.S. in Electrical Engineering in 2016 at University of Science and Technology of China (USTC).

My research is to design deep neural networks for 3D computer vision, computer graphics, and camera capture. Previously during my undergraduate study I also worked on sensing, human-computer interaction, heuristic algorithm and optimization. I work in Center for Visual Computing, doing projects with Hao Su and Ravi Ramamoorthi.

My current research projects are 3D geometrical shape processing and differential ray tracing using neural networks (mostly with Optix, Mitsuba, PBRT, and my own C++ path tracer). I am also in the 3D Shapenet team.

I am working closely with Disney Research (Los Angeles) (rendering acceleration and systems for Disney theme parks), Adobe Research (3D cartoon), and NASA's Jet Propulsion Laboratory (specific missions).

I was a research intern at Disney Research in summer 2019 working on global illumination and 3D human capture. Previously I was interned at Apple and Google working on rendering and display pipeline. I am looking for animation studio intern opportunity in 2020.

I was awarded Google PhD Fellow in 2018.

I am highly self-motivated in entering entertainment industry, especially films and animations.