I am a Ph.D. student in Computer Science, University of California San Diego
. I received my B.S. in Electrical Engineering in 2016 at University of Science and Technology of China (USTC)
My research is to design deep neural networks for 3D computer vision, computer graphics, and camera capture. Previously during my undergraduate study I also worked on sensing, human-computer interaction, heuristic algorithm and optimization. I work in Center for Visual Computing
, doing projects with Hao Su
and Ravi Ramamoorthi
My current research projects are 3D geometrical shape processing and differential ray tracing using neural networks (mostly with Optix, Mitsuba, PBRT, and my own C++ path tracer). I am also in the 3D Shapenet team
I am working closely with Disney Research (Los Angeles)
(rendering acceleration and systems for Disney theme parks), Adobe Research
(3D cartoon), and NASA's Jet Propulsion Laboratory
I was a research intern at Disney Research
in summer 2019 working on global illumination and 3D human capture. Previously I was interned at Apple
working on rendering and display pipeline. I am looking for animation studio intern opportunity in 2020.
I was awarded Google PhD Fellow
I am highly self-motivated in entering entertainment industry, especially films and animations.