CSE 87C: Computational Narratology
Outline
1. Introduction
1.1. Student introductions, discussion of the class, Q & A.
1.2. The many forms of narrative.
1.3. What is narrative? What is a computational narrative? What is narrative thought?
2. Analytic Methods
2.1. Semiotics considers how one thing can be represented as another. Signification is a key component of narrative.
2.2. A semiotic analysis of a computational narrative.
2.3. Labov theory of narrative structure.
2.4. Metaphor and blending theory.
3. New media and new genres
3.1. New kinds of text and new ways of reading. Visualizing the future of narrative.
3.2. Form and Meaning. What new narrative forms can be developed? Do we need technology to do this? What are new ways to think about the process of creating narratives? What are the connections between new media and ideas from Burroughs and McCloud?
3.3. Branching Narratives. How does the Garden of Forking Paths relate to new media?
4. Computational Narratives
4.1. Examples of computational narrative.
4.2. Narrative and Video Gaming. What are recent developments in video gaming? How does narrative come into games? Can we use semiotics or metaphor theory to look at games?
4.3. Narrative and Computational Artworks. How is an interactive narrative different from a game? How is Terminal Time different than a documentary on PBS? Can we use semiotics or metaphor theory to look at Terminal Time? What is needed to make this a viable form of art or entertainment?
5. Final Project Presentations
Students present their final projects.

Note: This outline does not necessarily reflect the order, relative coverage, or importance of topics, and the items do not correspond to weeks.

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Maintained by Joseph Goguen
© 2004 Joseph Goguen, all rights reserved
Last modified: Mon Jan 5 18:13:40 PST 2004