Final Project: A Dusty Warehouse

Chiwei Tseng
CSE 168 Spring 2014


For this project, my original intention was to render the global illuminational phenomona caused by lightning in a thunder storm cloud. Hence, I started off by implementing a full spectral path tracer with capability to render volumetric scattering. However, I ultimately ran out of time (in the contexts of both programming and rendering time), and went toward a smaller goal of rendering a dusty warehouse.

Full Spectral Rendering and Volumetric Rendering

Single Scattering Path Tracer

Volumetric Procedural Texture


Final Results