A narrator might choose to use a different set of dice to make skill use more or less predictible. The narrator might even decide to use different sets of dice for different skills. The following guidelines tell how to compute the standard deviation, which is a good guide to how predictible the results will be. The smaller the standard deviation, the more predictible the results.

The expectation of a set of dice can be computed by averaging the highest and lowest possible outcomes. For example, with three six sided dice, the result is in the range 3 to 18, averaging to 10.5. Rounding down gives the alternative of 10. Since this expectation also modifies the difficulty factor, using different sets of dice does not change the average level of success. However, it can change the likelihood and degree of results very different from the average. Generally, a wider range of possible values will mean less predictible results, while a narrower range means more predictible results. However, the more dice used to achieve the same range, the more predictible the outcome. Statisticians measure this predictibility using the standard deviation; roughly, the amount by which a typical result differs from an average result.

To compute the standard deviation for a set of dice, follow the following steps:

  1. For each die, square the number of sides, subtract 1, and divide by 12.
  2. Add all the results from the first step.
  3. Take the square root of the result.
Note that this calculation is not necessary during play. The Narrator can do it before play to pick the set of dice that corresponds to her intended level of unpredictibility. As an example of the calculation, for two six sided dice, we would square 6 to get 36, subtract 1, giving 35, and divide by 12, to get 2 11/12. Doubling (for two dice) gives us 5 5/6. The sqare root of this number is around 2.3. For a single 10 sided die, we get a standard deviation around 2.8. Both have about the same range, but the single die is more likely to be at its extremes than the pair. Some common choices might be:
  1. No dice. 0 Expectation, 0 Standard deviation. (Subtract 10 from difficulty levels on charts.)
  2. 1 six-sided die. Range: 6 outcomes. Expectation 3.5, standard deviation 1.7. (Subtract 7 from difficulty levels on charts)
  3. 2 six sided dice, Range: 11 outcomes. Expectation 7, standard deviation 2.3, (Subtract 3 from difficulty levels on charts)
  4. 1 ten-sided die, Range: 10 outcomes. Expectation: 5.5, standard deviation: 2.8 (Subtract 5 from difficutly levels on charts.)
  5. 3 six-sided dice. Range: 16 outcomes. Expectation: 10.5 standard deviation: 2.9 No change to charts; default set.
  6. 4 six-sided dice. Range: 21 outcomes. Expectation: 14. Standard deviation: 3.4. Add 4 to difficulty levels in charts.
  7. 2 ten-sided dice. Range: 19 outcomes. Expectation: 11. Standard deviation: 4.1 Add 1 to difficulty levels on charts.
  8. 1 twenty-sided die. Range: 20 outcomes. Expectation: 10.5. Standard deviation: 5.7. No adjustment to charts.