splash

Announcements

  • 03/12/2017 - Slides for Particle Simulation (covered on 03/05) have been uploaded.
  • 03/02/2017 - Project 5 has been posted, and is due on Wednesday, Mar 14th.
  • 03/01/2017 - Slides for Cloth Simulation and Collision Detection have been updated.
  • 02/14/2017 - Project 4 has been posted, and is due on Monday, Mar 5th.
  • 02/02/2017 - Project 3 has been posted, and is due on Wednesday, Feb 14th.
  • 01/17/2017 - Project 2 has been posted, and is due on Wednesday, Jan 31st.
  • 01/16/2017 - Project 1 Deadline Extension: Piazza post
  • 01/10/2017 - Project 1 has been posted, and is due on Wednesday, Jan 17th.

Summary

This advanced graphics class focuses on the programming techniques involved in computer animation. Algorithms and approaches for both character animation and physically based animation will be covered. Particular subjects may include skeletons, skinning, keyframing, facial animation, inverse kinematics, locomotion, motion capture, video game animation, particle systems, rigid bodies, clothing, hair, and other techniques. A good understanding of linear algebra and computer graphics is essential and CSE167 or approval from the instructor is required.