|Class Mailing List|
An introduction to the fundamental concepts in Computer Graphics. The theory is explored by implementing the concepts using OpenGL ( an advanced graphics library). The topics discussed include raster graphics, 2D & 3D transformations, curves & surfaces, illumination, hidden surface removal, and animation.
The course is organized as a series of lectures by the instructor, reading, assignments, and exams:
The course has four assignments. Each assignment will consist of two parts -- a programming project as well as a short report explaining the algorithm and the design of the software, and any other implementation issues required to understand the code Each assignment is to be worked on individually. Unless specified otherwise, each assignment is to be submitted by the beginning of class on its due date.
Each assignment will provide opportunities for extra credit. It is encouraged that you do the extra credit to grasp the material at a deeper level.
Final Review Questions... (Solutions, Coming Soon)
Your grade for the course will be based on your performance on the assignments, midterm exam, and final exam. The corresponding weights for the three are shown below:
Assignments Total: 250 points Midterm: 75 points Final: 75 points ---------------- Total: 400 points
Extra Credit will be available on the assignments; make use of it.
Cheating is not permitted. If you are found guilty of cheating, severe consequences will result. If you find yourself in a situation where you are tempted to cheat, please think twice before doing so. In fact, you are better off e-mailing the professor and explaining the circumstances that are preventing you from doing the assignments/exams on your own. Doing so will make all of our lives much easier, especially yours.
Be sure to read the academic honesty guidelines outlined by Charles Elkan for CSE 130. These guidelines also apply to this course.
The following table outlines the schedule for the course. It will be updated as the quarter progresses.
|Introduction to Basic Raster Graphics|
|1||1/ 6||Intro to graphics|
|2||1/ 8||Concepts of raster graphics|
|3||1/ 10||Graphics system||Assignment 1: Out|
|Geometry and Transformations|
|4||1/ 13||2D Geometry & Transformations|
|5||1/ 15||OpenGL Objects and Transformation|
|6||1/ 17||User Interfaces|
|--||1/ 20||Martin Luther King Holiday (no class)|
|7||1/ 22||Parametric Polynomials||Assignment 1: Due (3pm)|
|8||1/ 24||Types of cubics||Assignment 2: Out|
|8b||1/ 27||Rendering Beziers|
|9||1/ 29||Three dimensional objects and transformations|
|Assignment 2: Due (3pm)|
|11||2/ 10||Surfaces||Assignment 3: Out|
|--||2/ 12||Review for Midterm|
|--||2/ 14||Midterm Exam (in class)|
|--||2/ 17||Presidents' Holiday (no class)|
|12||Rendering in Open GL|
|13||2/ 19||Light sources|
|14||2/ 21||Surface Shading|
|15||2/ 24||Illumination and Shading in OpenGL|
|17||2/ 28||(Demos + Midterm grades handed back)||Assignment 3: Due (3pm)|
|18||3/ 3||Scene Graphs and Trees in OpenGL||Assignment 4: Out|
|16||3/ 5||Object Hierarchies|
|19||3/ 7||Putting it all Together|
|Hidden Surface Removal|
|17||3/ 10||Object Space Algorithms|
|20||3/ 12||Basic concepts and Languages|
|22||3/ 14||Animation tricks in Open GL|
|23||3/ 14||Standard graphics pipeline revisited|
|--||3/ 17||Assignment 4: Due (TBA)|
|--||3/ 21||Final Exam (Friday, 3:00pm - 6:00pm, WLH 2204)|
|Visual C++ w/ OpenGL Tutorial||Explains how to set up Visual C++ to compile/build programs calling OpenGL functions. If you are working off your home PC, be sure to download to download the GLUT libraries just below in order for your programs to work!|
|GLUT libraries (for Home PCs)||Click on this link to download the (.zip) file. Unzip the file and follow these directions!|
|www.opengl.org||Contains lots of information and documentation on functionality provided in the code libraries and the GLUT toolkit.|
Maintained by: Ninad Dewal
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